Split the illustrated parts and place the bones so that the character can move naturally. We can also individually correspond to part splitting, action production, skinning production, and special effects production.
Operating Environment:
Spine
Input:
Character Design (PSD, etc.) Background introduction of the game (if it can be provided) Character action instructions (expository text, reference photos, etc.)
Delivery:
Spine Data Spine exportable data such as ". skel.json" or "Images" file exported
Illustration Production for Games
Contents:
Game card creation, game character creation, weapon creation, effect creation, SD character creation for 2D animation, etc. Impasto realistic style or animation style. The corresponding illustrations can be colored separately
Operating Environment:
Photoshop
Input:
Draft, character style setting, reference sample, etc.